﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace ActionSystem.Core.HitLogic
{
    /// <summary>
    /// 处理对应的攻击受击
    /// </summary>
    public class BaseHitMessageProcessor
    {
        public bool HandleHit(HitMessage hitInfo)
        {
            return false;
        }
    }

}

